• Scarlet Witch, Moon Knight, and others receive major updates
  • Leaked patch notes hint at big changes in hero mechanics
  • Players may need to rethink strategies if leaks are true
Marvel Rivals
Credit: Marvel Entertainment

This time Marvel Rivals Leak is going to be a bit distinct and exciting, revealing the changes and adjustments of heroes like Scarlet Witch and Moon Knight, and more updates. If this leak turns out to be true then players will have to strategize their gameplay all over again.

A known leaker, X0X_LEAK, has shared the patch notes for the upcoming update which has thrilled fans and they are sharing mixed reactions. According to this leak, developers are planning to bring alterations to heroes and team-up mechanics.

The patch notes from the XOX_LEAK’s official account are given below, however players need to keep in mind that these are not officially confirmed by Marvel Rivals.

Patch Notes for New Marvel Rivals Updates

Vanguards

Venom

  • Venom’s FRENZIED ARRIVAL has been changed from vertical Knockback to inwards knockback at a 75° angle
  • Ultimate cost: 2800 -> 2500

Captain America

  • Added the ability to use absolute will for defense during jumping” (I think you can use a shield while jumping
  • Vibranium energy saw: Projectile speed increased from 60m/s to 80m/s. Ejection speed after a hit increased from 100m/s to 150m/s

Thor

  • Removed cooldown after the Rune Awakening skill duration ends

Groot

  • Groot walls can be placed up to 18m (up from 15m)

Magneto

  • Primary 35 to 40
  • Curtain: energy cost 50 to 65, Maximum duration 2 to 1.5

Doctor Strange

  • Base HP: 650 to 600

Duelist

Iron fist

  • Base HP increased from 250 to 300
  • Jeet Kune Do’s 1st, 2nd, and 5th attack damage reduced from 32 to 30
  • 3rd and 4th damage reduced from 16 to 15
  • 6th damage reduced from 55 to 50.
  • The cooldown time of each hit to reduce the combo attack increased from 1 second to 1.5 seconds, and the damage of each hit of the Sun Punch decreased from 19 to 10.
  • HARMONY RECOVERY: Bonus HP provided increased from 50 to 150 with HP decay at 25/s
  • DRAGON’S DEFENSE: HP converted from block increased from 150 to 200

Mr Fantastic

  • FLEXIBLE ELONGATION: Spell Field increased from 2.5 to 5m
  • Now knocks enemies outwards after landing
  • Charge increased from 8s to 10s
  • BRAINIAC BOUNCE: Damage increased from 50 to 70
  • Energy cost increased from 2800 to 3400
  • Damage fall off: dmg starts decaying at 3m to a max of 50dmg at 10m

Iron Man

  • UNIBEAM: Damage Increased from 120/s to 140/s
  • Armor Overdrive Unibeam increased from 180/s to 190/s

Hawkeye

  • Base Health: 250 to 275
  • Explosive arrows: Damage decreased from 20 to 15, spell field damage increased from 25 to 32
  • CRESCENT SLASH: Cooldown decreased from 15s to 12s
  • Ultimate: Bow charge speed is accelerated, Draw speed increased from 1.2 to 1.35

Storm

  • Wind blade Damage at 30m reduced from 70% to 60%

Aura

  • Self-boost from 16% to 12%
  • Teamboost from 8% to 10%
  • Goddess Boost (thunder) Self-boost dmg increased from 30% to 25%

Star-Lord

  • Ultimate cost: from 1200 to 1800

Scarlett Witch

  • Ultimate: 100 bonus HP applied on cast
  • Decays at 50/s after interrupt/end

Spider-Man

  • Web-Shooters: Recharge time decreased from 3s to 2.5s

Moon Knight

  • Ultimate: Khonshu’s fist speed reduced
  • Corrected the damaged logic, removed 75 dmg for being in the middle of the spell field
  • Each fist now does 150 (up from 75)

Black Widow

  • Rifle Capacity increased from 8 to 15
  • Ultimate: Slow down effect reduced from 80% to 55%
  • Focusing Hole added a new effect on the hit enemy
  • Changes (incomplete)

Magik

  • ELDRITCH WHIRL (normal): dmg decreased from 45 to 40
  • DEMON’S RAGE (normal): dmg decreased from 80/s to 72/s
  • Ultimate: cost reduced from 3700 to 3400

Hela

  • (unsure) — SOUL DRAINER: damage falloff at 30m from 70% to 80%

Strategist

Adam Warlock

  • Primary Fire damage increased from 55 to 60, with 60% damage falloff at 40m (up from 50% dmg falloff)
  • SOUL BOND: healing increased from 10/s to 15/s

Cloak & Dagger

  • Ultimate: cost increased from 3400 to 4000
  • “Dash lanes/Fog that heal” duration reduced from 10s to 8s
  • Pause between dashes reduced from 1s to 0.67s
  • Healing effect of the dash lanes no longer STACK; only 1 lane works when overlayed on each other
  • TERROR CAPE: Vulnerability on enemies increased from 20% to 28%

Luna Snow

  • Ultimate cost increased from 4000 to 4500

Loki

  • Ultimate Cost increased from 3400 to 4000
  • Ammo increased from 10 to 12

Mantis

  • Ultimate bonus HP reduced from 100 to 75

Invisible woman

  • Ultimate cost increased from 4000 to 4300

Team ups

Gamma

  • Unibeam dmg reduced from 220/s to (????)
  • Hulk HP gained from being an anchor reduced from 150 to 100

PSIONIC DISC (rewind)

  • Teleport time reduced from 5s to 3s
  • bonus HP conversion increased from 0.5 to 0.8

FULL MOON

  • New 25/s healing effect (I think)

Symbiote bond

  • Skill time reduced from 4s to 1s
  • 50% damage reduction is removed
  • Complete invincibility added

Frozen Chi

  • Healing increased from 50 to 75
  • Enemy slow effect increased from 20% to 30%
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Shoaib Rashid
Hello! I'm Shoaib Rashid, a passionate gamer and writer with over 20 years of gaming experience. I've played it all - from classic arcade titles to modern VR adventures. I'm excited to share my thoughts and experiences with you and dive deep into the ever growing world of Gaming and explore everything it has to offer.