Users of video-sharing app TikTok have now spent more than $10 billion on it – the first non-gaming app to break that spending barrier, new figures have revealed.  

In all, TikTok users spent $3.8 billion through the app in 2023, a rise of 15% on the previous year and taking the total spent through the app past $10 billion in its lifetime, according to data from data.ai. 

TikTok is the first non-gaming app to break the $10 billion barrier and only the fifth in all. The top earning mobile app in history is King/Activision’s Candy Crush Saga, which has earned more than $12 billion over the years. The others to make more than $10 billion are Tencent’s Honor of Kings ($11 billion), XFLAG/Mixi’s Monster Strike ($10.6 billion) and Clash of Clans from Supercell ($10.2 billion). 

TikTok users can spend money in the app in a variety of ways including tipping creators that they like and buying products they see on it. Many TikTok creators make their money this way, or from taking a percentage of sales of products bought through links they share in their videos. Often this is through yellow buttons that appear at the bottom of a video and like to the TikTok Shop. 

But while the other apps made their money quickly initially – TikTok took 101 months to break the $5 billion barrier, while the longest any of the others took was 69 months – they then slowed down as they reached saturation point. But TikTok took just 15 months to double its earnings from $5 billion (the fastest of the others was 35 months) as with the nature of its ever-changing content, users don’t have a saturation point as they have with a game. 

It is believed that mobile app spending will continue to increase in 2024 as more people use apps such as TikTok and more creators harness ways to monetise their content. 

Dan Parton is an experienced journalist, having written about pretty much everything and anything during the past 20 years - from movies to trucks to tech. Away from his desk, he is an avid movie and sports...